Want even more details and maybe a deep dive into the new Vampire: The Masquerade Companion? Check out this video, where we talk about the Renegade Game Studios partnership, future development of tabletop products, and dive deep into the Companion:.
And if you are curious to know more about just what is World of Darkness brand management, we have that covered in a blog post and another handy video for you that explains it all, right here:. Vampire: The Masquerade Companion, a free digital supplement that brings three highly-anticipated playable clans to Vampire: The Masquerade 5th Edition, is available for download right now! Her eyelids flutter and her pulse is thready. She looks confused and dazed. At that point I, as William, chose to use several of my vampiric powers to remove the memory of feeding from her mind.
All that remained was a fleeting memory of a stolen kiss, but William had taken much more. I had him hail a cab, give the driver her address, and help her into the back. In actuality, the game is intended to be a shared experience. Players will gather around the table first to create their characters, building up a set of connections between themselves and the world around them. Like any RPG, it makes for an intimate experience.
Given the subject matter, as you can see above, V5 raises the stakes of that intimacy considerably. And yet, the team at White Wolf have dedicated only a very small section of their book — about a third of one page — specifically to taking care of your fellow players at the table. Your characters have to hunt for blood — an evil act in itself. They might slide further on the scale of morality, murdering and killing just to survive. As they go deeper into vampire society, they have to stand by as ancient monsters commit terrible crimes.
The limits of which horrors are too much are very individual, and these boundaries are something you want to talk about as a troupe before the game starts. The best way to approach this collaboration is not to hector your players, instead accepting the individual idiosyncrasies everyone has. Our experience suggests that these individual limits have nothing to do with how severe any given evil act is. A player can be fine after a horrific torture scene, yet find even a suggestion of domestic violence to be too much.
The beauty of a tabletop roleplaying game is that you can tailor it for the specific individuals sitting around your gaming table. In the moment, inhabiting William was kind of fun. But it was very different than swinging an axe at a dragon. In a way, Carl created her based on the feedback I had given him during character creation.
Having been in the shoes of the game master myself on many occasions, I know where that impulse comes from. At the table, you hope to give the players what you think they want. It was as if another part of my mind was experiencing a kind of pain during feeding. After it was over, the next day, I was uncomfortable with what had happened.
I knew it was fiction, but it was a fiction that I helped bring to life. There was a part of me that wanted to take it back. As Carl explained to me, after our play session, White Wolf is planning to publish another game supplement. In V5 there are ways to remove certain triggering subjects from the game. During character creation, players are encouraged to make their feelings known about what kind of subject matter and gameplay is acceptable to them.
Many people are familiar with vampire and horror role-playing and already know what to expect from a Vampire game. One solution to that problem is to finish the supplement as soon as they can and get it into the hands of players. But also, Carl said, White Wolf needs to show the game in action. That potential oversight is, unfortunately, a pattern with White Wolf. During the production of V5 that team has made some unforced errors, including toeing the line of pedophilia in one early playtest adventure.
There was also a recent episode where a writer accused the organization of catering to neo-Nazis and the alt-right, a claim that developer White Wolf Entertainment vehemently denies. Vampire: The Masquerade is an excellent role-playing product, ably accomplishing its goals of bringing dark horror to the tabletop. Its world feels fully fleshed out, and the mechanics are easy to teach. Her eyelids flutter and her pulse is thready. She looks confused and dazed.
At that point I, as William, chose to use several of my vampiric powers to remove the memory of feeding from her mind. All that remained was a fleeting memory of a stolen kiss, but William had taken much more.
I had him hail a cab, give the driver her address, and help her into the back. In actuality, the game is intended to be a shared experience. Players will gather around the table first to create their characters, building up a set of connections between themselves and the world around them. Like any RPG, it makes for an intimate experience.
Given the subject matter, as you can see above, V5 raises the stakes of that intimacy considerably. And yet, the team at White Wolf have dedicated only a very small section of their book — about a third of one page — specifically to taking care of your fellow players at the table. Your characters have to hunt for blood — an evil act in itself.
They might slide further on the scale of morality, murdering and killing just to survive. As they go deeper into vampire society, they have to stand by as ancient monsters commit terrible crimes.
The limits of which horrors are too much are very individual, and these boundaries are something you want to talk about as a troupe before the game starts. The best way to approach this collaboration is not to hector your players, instead accepting the individual idiosyncrasies everyone has.
Our experience suggests that these individual limits have nothing to do with how severe any given evil act is. A player can be fine after a horrific torture scene, yet find even a suggestion of domestic violence to be too much. The beauty of a tabletop roleplaying game is that you can tailor it for the specific individuals sitting around your gaming table.
In the moment, inhabiting William was kind of fun. But it was very different than swinging an axe at a dragon. In a way, Carl created her based on the feedback I had given him during character creation. Having been in the shoes of the game master myself on many occasions, I know where that impulse comes from.
At the table, you hope to give the players what you think they want. It was as if another part of my mind was experiencing a kind of pain during feeding. After it was over, the next day, I was uncomfortable with what had happened.
I knew it was fiction, but it was a fiction that I helped bring to life. There was a part of me that wanted to take it back. As Carl explained to me, after our play session, White Wolf is planning to publish another game supplement. In V5 there are ways to remove certain triggering subjects from the game. During character creation, players are encouraged to make their feelings known about what kind of subject matter and gameplay is acceptable to them.
Many people are familiar with vampire and horror role-playing and already know what to expect from a Vampire game. One solution to that problem is to finish the supplement as soon as they can and get it into the hands of players. The classic that changed roleplaying games forever returns!
This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session. V5 is a return to Vampire's original vision, moving boldly into the 21st century.
While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.
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